Film Review: The Incredibles (2004) - The Hero's Journey Archetypes
Figure 1. 'The Incredibles Movie Poster' From the world famous Disney Pixar Studios comes an all time family classic about a super family forced to conceal their super identities to keep the world normal and safe. But when an unexpected force threatens the norm, it’s up to The Incredibles (2004) to save the day. Directed by Brad Bird, The Incredibles (2004) can be identified as a Hero’s Journey film, with examples of character archetypes that are associated with the Hero’s Journey concept. We begin our journey with Bob Parr, also known as Mr Incredible. He had a career as a superhero in his glory days, but then is reduced to the mundane life of a “normal” man after the Superhero race was cast out of society and forced into hiding. Bob is one of the main protagonists of the story, therefore he is also, ironically, the Hero . We journey with him to experience his ups and downs and his steps on becoming once again, Mr Incredible. He could also, in a way, be considere...
20/11/2014
ReplyDeleteHi Chels,
Okay - 2 suggestions for you; the first is, what with this rather too conventional composition with the empty road winding though the middle of your scene, all the interesting assets are shoved rather unceremoniously to the edges of your digital set. I know you're trying to show us the 'kiln' etc. but an awful lot of attention is being paid here to a very generic road, and I'm just wondering if that's the most dynamic view of this city? The second is - why mountains? Why a range of generic mountains? Why not more city? Why not more evocative shapes of sculptural skylines? Right now, it does feel as if we've come to the boundary of small village at the foot of a mountain range, as opposed to experiencing a view of a metropolis. It's not that you key assets aren't interesting, it's just your concept art isn't making the most of them. The other issue is that everything here has the same scale - so in the way that a street has houses in it all the same size - but where are the landmark buildings and the range of sizes? I think you need to work with your established assets more creatively and 'up-scale' your vision: see link for an example of scale and variance
http://imageserver.moviepilot.com/mos-eisley-star-wars-episode-7-first-look-set-pictures-tatooine-is-nothing-like-you-remember.jpeg?width=1900&height=815
At the moment you've got one tree, one kiln, one round building, one taller building... I think you need think in terms of clusters and repeated clusters...