Toolkit 2: Maya - Lighting & Rendering 2 - Sub Surface Scattering
For this tutorial, we explored how to create a more realistic skin texture for a model using sub surface scattering in Maya. I found this to be a complex process as there are so many things that you need to plug in to the correct places. I also had some trouble with the displacement because the model started to become disfigured in the render, as pictured below. I feel that I need to go over this tutorial a few more times in order for me to understand it fully.
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