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Project: Invisible Cities - Development Sketches (Coloured) and Updated Influence Maps

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So after having had feedback given on my OGR, it was clear to me then that I needed to have a more solid idea, rather being all over the place. So, in response to that, I have decided to revisit my Influence Maps and recreate them with help from tutor Phil.  As I wanted to go for a more abstract approach to this city, it was said that I should consider a less Western style of display, and maybe approach it from a perspective that touches into the Eastern culture. These Influence Maps display images of dome like buildings based in countries such as Turkey. So, after being inspired by these warm colours and exciting structures, I attempted to respond in a similar manner, as you can see above. I used Adobe Kuler to help me when considering colour palettes. And when I went to my Photoshop session, Jordan   helped me to consider style and composition. This was followed by an introduction to The World's Fair, and the Romanticism genre of art. The World'...

Film Review - Merian C. Cooper's and Ernest B. Schoedsack's "King Kong" (1933)

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Fig. 1 - King Kong Movie Poster “It was beauty killed the beast.” The ever talked about and reproduced “ King Kong ” directed by Merian C. Cooper and Ernest B. Schoedsack in 1933 is one of the most memorable of films to have made cinematic history. The story of “Kong”, the gigantic gorilla inhabited on a remote island far out to sea, was made notable for Willis O'Brien's stop-motion animation, Max Steiner's musical score and Fay Wray's performance as the high pitched screaming ‘damsel in distress’. The story of “ King Kong ” is relatively easy to follow; a film crew travel to a far off island in search of a mysterious legend of a giant ape inhabiting said island. But upon arrival, the crew happen upon a ritual being performed by the stereotypically portrayed tribesman where they offer the most suitable of the women to “Kong” himself to be his “bride”. The only female among the crew is spotted and perceived to be the perfect offering to this great beast.  The...

Online Greenlight Review - Space & Environment - Invisible Cities

Online Greenlight Review

Project: Invisible Cities - Initial Thumbnail Sketches 5, 6 and 7

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Oh look, more thumbnails! To be honest, I wasn't as inspired with this set as I was with the previous sketches, but I came up with what I could. Below you will see my ideas for Anastasia, a city that drives the visitor mad with desire and delusion, causing the victim to believe they are enjoying themselves when really, they are the city's slave. I enjoyed creating Argia particularly because this is actually a hand drawn sketch I scanned in and painted under, like using a line art technique. I also found sketching by hand a lot quicker than using a tablet, so you may be seeing more of this technique in future works! With the city of Armilla, I felt that it was too same-y, like I was repeating myself with each thumbnail, but the basic idea was that this city was not so much a city, as it was a mass of pipes from where the buildings once were.

Autodesk Maya - Tutorial - Modelling

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And so I have finally caught up on my Maya tutorials. Here we have the first tutorial given to us. The idea was to create a series of eggcups using different primitives, eg. Polygons and NURBUS. We were meant to create a third eggcup out of Subdivisions but unfortunately we couldn't use this feature as it was taken out of the 2015 software. Below you will see my making process of these eggcups: I honestly enjoyed creating this model, it was definitely a lot easier than my pencil and eraser models I spoke of in my previous post. I wanted to explore the software a bit more, so I incidentally did start messing around a bit with the features. (After saving, of course!) And eventually, we made it! My finished eggcups! On the left is the Polygon eggcup and on the right is the NURBUS eggcup. I really think I'm starting to get in to the swing of things with Maya now :) Roll on the next tutorial!

Autodesk Maya - Tutorial - Character Part 1: Modelling

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Finished! Although this wasn't the first tutorial given to us, I have managed to complete the character modelling tutorial on Autodesk Maya. Below is a series of screenshots of the making process:  As you have probably guessed, there are many components to get your head around within the software, but now that I've gotten used to it, I have found it's easier to maneuver around the desktop. I have to admit that I have noticed a lot of processes being repeated within the making process, such as extruding, inserting an edge loop, as well as resizing and rotating components. Not only that, it's also important to repeat these processes below:                                                    As well as SAVING , it's important to repeat these actions above! All  three will save your work and possibly your life! And so, after nearly a days wo...

Project: Invisible Cities - Initial Thumbnail Concept Idea 4

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This is Diomira, a city that is filled with many extravagant monuments and sculptures. Where the buildings are tall and the lights glow brightly in the dim autumn nights. Or at least... That's how I pictured it. I particularly enjoyed working with this description, I imagined it to be like a romantic sort of area, like Venice in a sense. I might consider this as my choice of city, BUT there are still plenty more to do!