Maya: Photogrammetry - Part 3 Scene Modelling

This tutorial was a continuation of modelling the scene in Maya. This was about including more detail in our models as well as creating different attributes for our in-scene camera. There was a lot of fine tuning to be done in terms of getting the camera angle close enough to match the photograph that was edited and imported. It was important that we took our time to get the different shapes and edges into the correct positions.



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