Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 1 - Creating Head Controls & An Eye Look Rig
As with the previous tutorial, I had an issue with the mesh unbinding from the skeleton rig, but after stopping and repeating the tutorial more carefully, this was soon resolved. It was a little tricky when it came to connecting the controls but I think I did a good job. I will now move on to creating a flexible mouth rig.
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