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Project: Invisible Cities - Submission Disk CD Case Cover

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Project: Invisible Cities - Final Critique Presentation

Final Critique Presentation

Project: Invisible Cities - Research Presentation

Invisible Cities Project Research

Project: Invisible Cities - Exterior Establishing Shot Final Piece

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Project: Invisible Cities - Interior Shot Final Piece (colour test)

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This will be my final composition for the interior shot, but I am still undecided on the colour scheme to use. I'm slightly swaying more towards colour scheme number one, due to the fact that the exterior has a pink-ish tint to the sky and landscape.  Leave a comment down below and let me know what you guys think. ^.^ Colour Scheme 1: Colour Scheme 2:

Project: Invisible Cities - Low Angle Shot Final Piece UPDATED

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Project: Invisible Cities - Low Angle Shot Final Piece

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Project: Invisible Cities - Layout Trial

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Here's just a quick attempt at laying out how I could possibly go about my exterior low angle shot. Just a rough copy but the idea's still there! The shot here is a depiction of what the entrance to the crystal theatre could look like, where a set of gates lead to this grand piece of architecture, and the pathway aligned with bronze statues of the gods. I will vary how the gods look in the final piece but I wanted to establish how the shot would look. I'm not too sure about the composition, so I may just go back to thumb nailing the layouts.

Project: Invisible Cities - Concept Artist - "Who's Who?"

Concept Artist - "Who's Who?"

Project: Invisible Cities - Exterior Establishing Shot Practise

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Just a quick practise to see how I want to lay out my exterior establishing shot final piece. As you can see, I went for two completely different, extreme camera angles. Idea 1 is a true bird's eye view of the city itself, and it gives us a feel of the wide expanse of the city and how large it can be. I thought that a slanted shot would create a more dynamic view of the city as I didn't want the shot to be too stiff. You know, just getting the whole "expressive" theme in there. The only thing I would say that I want to redo is the cloud at the front. I MADE IT TOO OPAQUE! D: I'd make the cloud more transparent so you can see the full city. Idea 2 is at a low level angle. I guess you could say it's at human eye level, looking up at the magnificence of the city, as I want to portray this grand sort of experience when an individual visits. As these are rough copies, I wasn't too fussed with detail at the time, but obviously I'd consider sha...

Project: Invisible Cities - Crystal Theatre Development

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Ok so here we have some more ideas by yours truly, this time, it being about the crystal theatre mentioned within the text extract of Diomira (see image below) Bearing in mind that these are rough sketches, I just wanted to quickly get my ideas down before they disappear! My initial thought was to make the theatre somewhat abstract and "expressive" by including the jagged crystal forms within the design, but I also want to include the polished and spiritual aesthetic of temples to then create what I consider to be the "centre piece" of my city. I want this piece of architecture to be grand and bold, so when it said that there was a crystal theatre, I took it as literally being made of crystals, hence why I chose the colour scheme of pinks, blues and purples. While sketch 1 has a more asymmetrical approach to this grand design, sketch 2 appears to be more balanced and palace-like. I've also included a few rough sketches of how the interior could look...

Project: Invisible Cities - Possible City Layout Ideas

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So here I have some city layouts that I could potentially use, but am not too sure what would be best suited to my city of Diomira (see description below). City Layout 1: This city will be on a somewhat flat terrain and encased by the 60 silver domes. The city will have the crystal theatre as the central piece and buildings will splay out from the centre in a sun ray sort of fashion. City Layout 2: This idea involves the entire city being set upon a small mountain, with stairs and hilly walkways scattered between the buildings and houses. At the peak of the mountain will be the crystal theatre and the bronze statues of gods circling around it. The silver domes will surround the perimeter of the bottom of the mountain, like a tower of profiteroles. So there you have it guys, those are my ideas so far. Both ideas take a slightly different approach to the city. I feel that city layout 2 takes a more rural village approach, whereas city layout 1 makes it feel like a bu...

Project: Invisible Cities - Development Sketches (Coloured) and Updated Influence Maps

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So after having had feedback given on my OGR, it was clear to me then that I needed to have a more solid idea, rather being all over the place. So, in response to that, I have decided to revisit my Influence Maps and recreate them with help from tutor Phil.  As I wanted to go for a more abstract approach to this city, it was said that I should consider a less Western style of display, and maybe approach it from a perspective that touches into the Eastern culture. These Influence Maps display images of dome like buildings based in countries such as Turkey. So, after being inspired by these warm colours and exciting structures, I attempted to respond in a similar manner, as you can see above. I used Adobe Kuler to help me when considering colour palettes. And when I went to my Photoshop session, Jordan   helped me to consider style and composition. This was followed by an introduction to The World's Fair, and the Romanticism genre of art. The World'...

Online Greenlight Review - Space & Environment - Invisible Cities

Online Greenlight Review

Project: Invisible Cities - Initial Thumbnail Sketches 5, 6 and 7

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Oh look, more thumbnails! To be honest, I wasn't as inspired with this set as I was with the previous sketches, but I came up with what I could. Below you will see my ideas for Anastasia, a city that drives the visitor mad with desire and delusion, causing the victim to believe they are enjoying themselves when really, they are the city's slave. I enjoyed creating Argia particularly because this is actually a hand drawn sketch I scanned in and painted under, like using a line art technique. I also found sketching by hand a lot quicker than using a tablet, so you may be seeing more of this technique in future works! With the city of Armilla, I felt that it was too same-y, like I was repeating myself with each thumbnail, but the basic idea was that this city was not so much a city, as it was a mass of pipes from where the buildings once were.

Project: Invisible Cities - Initial Thumbnail Concept Idea 4

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This is Diomira, a city that is filled with many extravagant monuments and sculptures. Where the buildings are tall and the lights glow brightly in the dim autumn nights. Or at least... That's how I pictured it. I particularly enjoyed working with this description, I imagined it to be like a romantic sort of area, like Venice in a sense. I might consider this as my choice of city, BUT there are still plenty more to do!

Project: Invisible Cities - Initial Thumbnail Sketches 1, 2, and 3

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Invisible Cities is our first ever project based around the aspect of concept design. As part of the brief, we are tasked with creating thumbnail sketches based upon extracts of the novel "Invisible Cities" by Italo Calvino. It has been noted that each city has been named after a woman. Whether these descriptions of said cities are meant for relating to a female of a similar name, we are not sure. Below are the first few thumbnail sets that I have completed. Each set was made into an exercise, sort of a challenge if you will, so that each individual box had to be filled with different, with only a minute to complete each box. Octavia: Esmerelda: Baucis: As these are just initial ideas, I thought that it'd be best to be quick with sketching, so although it isn't a crisp clean linear artwork, the ideas are there. It is best to work quickly and efficiently. I was also experimenting with different brush tools in Photoshop so that I could g...