Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 1 - Creating a Head Skeleton & Binding
In this Jet Pack Jones tutorial, I have now added extra joints to the skeleton for the head and painted in the weights. I had a few hiccups when completing this tutorial because the mesh of the body was unbinding from the skeleton, however, after starting over I realised that it was a small step that I must have skipped over when following along. I will aim to be more cautious when proceeding to the next tutorial.
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