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Showing posts with the label year 2

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 3 - Adding a Blink

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I have now created a blink for Jet Pack Jones. I had to repeat part of the tutorial due to the geometry becoming messy when creating the pose interprelators for the right eye. But this was fairly quick to fix and I am pleased with the results.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 3 - Adding Extra Face Movement

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This tutorial was fairly straightforward, so I managed to complete it in good time. I'm getting more used to painting weights so I'm becoming a bit quicker in that.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 2 - Lateral Mouth Movement Part 2 & Adding Cheek Thinning

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Admittedly, I had trouble with the lateral mouth movement tutorial because the geometry for Jet Pack Jones seemed to be producing strange results and it took me several tries to get it to better position. I'm not completely happy with the results, however, due to the blend shapes causing the face to stretch when I edited them. I will try to clean this up as best as possible.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 2 - Lateral Mouth Movement Part 1

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For this tutorial, I have created four mouth shapes and blended them out to create smooth transitions. I had a little difficulty smoothing the 'In' mouth shape as the geometry was folding in on itself, so this took me longer to correct, however I am happy with how they have turned out.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 2 - Adding Teeth & A Tongue

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This tutorial was pretty straightforward with the skin weighting and rigging the tongue. I think the only tedious part was getting the teeth and tongue to fit the mouth convincingly, but this was resolved quickly.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 1 - Creating a Flexible Mouth Rig 3

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I have now completed the rigging of the mouth for Jet Pack Jones. I managed to get through this tutorial a little quicker than the previous one, and now I shall move on to creating the teeth and tongue for the model.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 1 - Creating a Flexible Mouth Rig 2

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I found this tutorial a little bit more difficult than the previous one due to needing to make decisions on where I should weight each joint to. But I believe that this was a good exercise for me to practise being more decisive and really understand how to paint weights.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 1 - Creating a Flexible Mouth Rig 1

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I have now started to create a mouth rig for Jet Pack Jones. This tutorial was fairly straightforward, however I feel that I need to make a note of how to name each component in the outliner when it comes to modelling and rigging my own characters. I'm sure with more practise I will get it in no time.

Toolkit 2: Maya - Pipeline 1 Facial Rigging Part 1 - Creating Head Controls & An Eye Look Rig

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As with the previous tutorial, I had an issue with the mesh unbinding from the skeleton rig, but after stopping and repeating the tutorial more carefully, this was soon resolved. It was a little tricky when it came to connecting the controls but I think I did a good job. I will now move on to creating a flexible mouth rig.