Maya: Photogrammetry - Part 4 Option 1 (Static Match) - Non-Compositing (Single Pass) Integration of Objects

For this tutorial, we used an in-camera method to light and render a set of added objects in the scene. In this case, we used some polygon spheres. This method can be good to quickly create a set of shadows where the additional objects are, however it falls in terms of creating finer detail, such as how it won't be able to match the grain of the ground in the image.




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