Maya: Rigging Techniques Part 3 - Curve Driven Squash & Stretch
For my first Maya tutorial of my third year on this course, we were tasked with creating a squash and stretch for this model using the spine curve. It was a little confusing at first because you need to pay attention to the connections you're making in the node editor. However, the tutorial was quick and once you know what you are doing, then it is manageable.
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