Toolkit 2: Maya - Facial Animation
For our first Maya class of the term, we looked facial animation and what components it takes to make the animation look believable. We practised by following a video of a man changing expressions, and then applying that to Moom. I have a better understanding of how the eyes and eyebrows move, however I need to try and push myself further to see how far I can exaggerate the expression, perhaps making the head swoop more or including more squash and stretch.
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